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Put landing content on air

Show your teaser, content deck, notification banner, or sticky CTA — the same objects your landing page uses — right in the frame.

A scene layer can show promo content pulled straight from your landing page's constructor: a teaser tile, a content deck, a notification banner, or the sticky call-to-action bar — see Connections for how this stays in sync with the landing constructor at the code level.

Add one

Add the object type you want from the scene rail's "+" menu. Each one carries the constructor's full style header — fill, gradient, opacity, radius, border, shadow, rotation, backdrop blur — through the same inspector the landing canvas uses, so a change made on the landing page and a layer on air never silently disagree.

  • The deck flips through itself — there's no scroll on air, so instead of manual paging it has one setting: seconds per card.
  • The notification slides in, holds, and leaves, repeating on its own schedule. It isn't clickable — an overlay can't be clicked — and it carries no sound.

What you see is what airs

Objects are drawn by the same page the server screenshots for the broadcast — not a similar-looking preview. The panel and the air run identical landing code.

Objects are baked, not live

A landing object is captured into a picture and laid over the frame, which means: it carries no clock of its own (use the caption layer for a ticking element); motion is built as a loop, so a still frame airs first and the moving version replaces it a minute or two later while the loop renders in the background; and there's no video object — a captured clip would just be a frozen frame, so live video uses the dedicated Video layer instead.

How to verify it worked

Edits appear in the panel immediately; on air, they appear after Apply. If you just added the object, expect a brief delay before its animated version replaces the initial still frame.

What's next

Style, motion, and letter effects — once a layer is on the frame, control how it looks and moves.

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